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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #version 130 attribute vec2 position; attribute vec4 extrusion_vectors; #ifdef USE_VERTEX_COLORS attribute vec4 vertex_color_in; #endif varying float fade_factor; // fade factor for anti-aliasing varying float multiply; #ifdef USE_VERTEX_COLORS varying vec4 vertex_color; #endif uniform float line_width; uniform float feather; // width where we fade the line uniform mat4 mvp; #define TYPE_NORMAL 0 #define TYPE_LINE 1 uniform int type; void main() { vec2 extrusion_vector = extrusion_vectors.xy; float render_thickness = 0.0; if (type == TYPE_LINE) { // miter factor to additionally lengthen the distance of vertex (needed for miter) // if 1.0 - miter_factor has no effect float miter_factor = 1.0 / abs(extrusion_vectors.z); // fade factor is always -1.0 or 1.0 -> we transport that info together with length fade_factor = sign(extrusion_vectors.z); #ifdef USE_VERTEX_COLORS float the_feather = (1.0 + sign(extrusion_vectors.w)) / 4.0; float the_line_width = abs(extrusion_vectors.w); #else float the_feather = feather; float the_line_width = line_width; #endif render_thickness = (the_line_width * miter_factor + the_feather * 2.0 * miter_factor); // Calculate the multiplier so we can transform the 0->1 fade factor // to take feather and line width into account. float start = mix(0.0, (the_line_width / 2.0) - the_feather, the_feather * 2.0); float end = mix(1.0, (the_line_width / 2.0) + the_feather, the_feather * 2.0); multiply = 1.0 / (1.0 - (start / end)); } // lengthen the vertex in direction of the extrusion vector by line width. vec4 final_position = vec4(position + (extrusion_vector * (render_thickness / 2.0) ), 0.0, 1.0); gl_Position = mvp * final_position; #ifdef USE_VERTEX_COLORS vertex_color = vertex_color_in / 255.0; #endif } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */Private